# 36: Mallard 4-Eva - next to Lori there is a window, climb inside and go left, explore the huge statue of a bird - Mallard # 35: Roofcat Is Correct - get to the cat, which is at the top of the roof to the right and above Lori, interrogate it # Action: talk to Lori, she is on the roof at one of the locations with shops # 34: Bruce - talk to Bruce, this gray fur man is located near the location with the church # 33: Pastor K - talk to the Pastor (the bird with glasses) outside the church # 32: Firebreathing Church Statue - walk past the statue outside the church # Action: talk to the mother in the church - the church is at the top of the stairs, on which the barricade used to stand # 31: Nuke Possum Springs - explore the mutilated fresco on the wall in the same subway # 30: Honey, I'm Horm! - talk to the fisherman in the subway - he sits in the left part of the location Chazokov on the roof of the house under which Selmers sits and find two constellations # 28: It's Selmers! A poet! - talk to Selmers and listen to her poem, carefully, do not refuse by chance - if she does not agree to tell you again, you will have to receive this sketch in the next playthroug # 27: Eff The Cops - talk to your mother until a sketch appears # 26: Come Back To Life Grandad - explore the books on the second floor of a family house # 25: Everything Feels Bad - impossible to miss # 24: Never Drink Again - impossible to miss The first day:# 23: Become A Fire Ghost - impossible to miss # 16: Still Funny Though - talk to your father until a new drawing appears. If charcters could not notice the tattoo, hold down "esc", go to the menu and try again By the way, if you get a stick in a cockroach, you will get an achievement. # 15: Tattoo - when you find your hand, try using your wand to turn your hand with the whrist down, then close the sleeve and poke the tattoo with the wand until the heroes pay attention to it. # 14: Arm On Sidewalk - impossible to miss # 13: Greggory's Pizza Scale - impossible to miss Repeat until the Gregg's words is "pretty good" If you have not received this assessment, then, without completing the dialogue, hold "esc" until you exit to the main menu, load up and get back to the beginning of the practice for another attempt. In the first playthroug we will try to play all the songs well, at the end of each Gregg must say that it was "pretty good". # 12: Die Anywhere Else (Good) - there are two variations of this sketch, the result depends on how we play in the first playthroug. # 11: Gregg Rulz Ok? - impossible to miss # 10: Big Skeleton - walk past the statue next to Lori # Action: talk to Lori - the mouse is located near the statue # 9: This Place Is Falling Apart - as soon as you move to the next location, you will see steps up at the very beginning. # 8: Did U Get My Texts, Bea? - on the same location there is a house with a statue on the wall, climb there and interact with the statue until a sketch appears # Action: talk to Selmers, she sits on the porch in a pink hoody on the right of the location The first day:# 7: Houses - impossible to miss Special actions will be indicated in the manual - perform them, otherwise some sketches will be impossible to obtain. To make it more convenient, you can save the text of the manual in a text file on a computer and then delete the "#" symbol before each sketch number after receiving it - so if you miss something, you can easily understand what it is.Īfter you get the sketch, just in case, wait for autosave (when moving to the next location, for example), there were no problems with sketches that do not count, but why risk it? It is impossible to get all the sketches in one playthroug, but the list of received sketches is maintained for all playthrougs, it will be saved even if you select the function "Erase the save" in the settings.Īt least two full playthroug and two partial ones are required. Some are obtained automatically, and for some you will have to perform special actions, for example, to complete a quest. In this game there are a huge number of sketches that Mae draws in the course of the walkthroug.
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